misterdaniel: (Default)
misterdaniel ([personal profile] misterdaniel) wrote2025-01-15 04:26 pm

RPG Commentary: Unconventional D&D

In fiction, I love juxtaposition. I love unholy mash-ups of things that do not go together and yet somehow do. I love the subversion of expectations. In fiction, I haven't seen a status quo I haven't wanted to upend or an apple cart I've not wanted to knock over. (I tend to be more conservative (small 'c') in real life where such things involve the lives of real people but that's another discussion).

This is perhaps very evident in my approach to LRP and RPGs where there is an entire fictional setting laid out just teeming with tropes and expectations to subvert.

It is one of the reasons I love to DM/GM games, because I have the power to do unconventional things. Now don't get me wrong, if I am running a game of D&D for you then you can fight the goblins, cast the fireballs and sway folks with charisma. The expected is always on the table.

However, for variety - and because it has amused me to do so - here are some examples of the things I done to stray from the norm:

1. A random encounter table prompted me to have a circus in town. Since I had a dinosaur mini, I made it the star of the show. Because Jurassic Park exists, it proceeded to be 'enchanted' and go on a rampage. This is pictured below. The red motes are 'innocent civilians'. Our heroes had to save the civilians and find out which of six quicklings was concentrating on the spell that was causing the rampage. It was a lot of fun.

2. Whilst travelling through the Feywild, our band of heroes had to take up instruments to engage in a Battle of the Bands versus an Archfey with a judgemental audience disapproving with psychic damage for poor Performance.

3. In order to discourage criminals from crime, our heroes engaged in a cooking competition with the prize being enough money to pay the criminals' debts. This involved a lot of skill checks and presentation (and sabotage). With an octopus familiar providing Guidance-by-Proxy it got a bit Ratatoille.

4. In order to free a group of grippli from the Yuan-Ti who had conquered their village, our heroes engaged in a Strictly-style dance off against the snake invaders - and triumphed.

5. Having defeated the bad guys, our heroes discovered that the information they needed was available in the form of a play - and proceeded to do a read through of the play (their characters taking on the roles) as a novel form of exposition).

Back in the late 1980s, I was given one piece of advice in running games that I carry through to this day:

'Give Your Players A Good Time'

It was excellent advice then and its excellent advice still





jfs: (Default)

[personal profile] jfs 2025-01-15 05:23 pm (UTC)(link)
My favourite bit from the Blades in the Dark GM guidelines is “be a fan of your players and their characters” which I think is of the same ilk as your preferred advice.
jfs: (Default)

[personal profile] jfs 2025-01-19 10:51 am (UTC)(link)
Just had a question in my BITD group about a flashback - “does this change things too much to be acceptable?” To which my response was “would the change make good TV? If so, it’s totally acceptable”.

For the record, it was a heist against the Lampblacks while they were having a secret negotiation with the Red Sashes. The suggested flashback was “we set it up with the Red Sashes so they would distract the Lampblacks while we stole the MacGuffin” to which I was “hell yes!”
tattytigermoth: (Wheee!)

[personal profile] tattytigermoth 2025-01-16 02:05 am (UTC)(link)
I've had GMs in the (now somewhat distant) past run games like it's the players vs their game, all in a game not designed to be played that way. Your way is far more fun!

[personal profile] fundessie 2025-01-16 10:21 am (UTC)(link)
and don't forget to include your friend's son's wooden dinosaur as a coquettish illusory t-rex... this is (perhaps not widely applicable) also good advice.