LRP: Imperial Principles
Jun. 5th, 2012 07:32 pmSo, if we get three-score-years-and-ten, then I am probably about due a mid-life crisis. I think I may get introspective in my next LJ entry but, for now, a bit more about Empire, and developing religion concepts for a LRP game.
As part of providing a stream of updates about the game's development, I wrote a blog article on design principles. It went live on the PD site today and is duplicated below for any interested parties.
( Designing Religion without evidence of gods, ancestors, angels or demons )
As part of providing a stream of updates about the game's development, I wrote a blog article on design principles. It went live on the PD site today and is duplicated below for any interested parties.
( Designing Religion without evidence of gods, ancestors, angels or demons )